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Generating GDI+ Images for the Web

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.NET’s Graphics Device Interface (GDI+) is Microsoft’s .NET wrapper around the native Win32 graphics API. It is used in Windows desktop applications to generate and manipulate images and graphical contexts, like those of Windows controls. It works through a set of operations like DrawString, DrawRectangle, etc, exposed by a Graphics instance, representing a graphical context and it is well known by advanced component developers. Alas, it is rarely used in web applications, because these mainly consist of HTML, but it is possible to use them. Let’s see how.

Let’s start by implementing a custom server-side control inheriting from Image:

   1:publicclass ServerImage: Image
   2: {
   3:private System.Drawing.Image image;
   4:  
   5:public ServerImage()
   6:     {
   7:this.ImageFormat = ImageFormat.Png;
   8:this.CompositingQuality = CompositingQuality.HighQuality;
   9:this.InterpolationMode = InterpolationMode.HighQualityBicubic;
  10:this.Quality = 100L;
  11:this.SmoothingMode = SmoothingMode.HighQuality;
  12:     }
  13:  
  14:public Graphics Graphics { get; private set; }
  15:  
  16:     [DefaultValue(typeof(ImageFormat), "Png")]
  17:public ImageFormat ImageFormat { get; set; }
  18:  
  19:     [DefaultValue(100L)]
  20:public Int64 Quality { get; set; }
  21:  
  22:     [DefaultValue(CompositingQuality.HighQuality)]
  23:public CompositingQuality CompositingQuality { get; set; }
  24:  
  25:     [DefaultValue(InterpolationMode.HighQualityBicubic)]
  26:public InterpolationMode InterpolationMode { get; set; }
  27:  
  28:     [DefaultValue(SmoothingMode.HighQuality)]
  29:public SmoothingMode SmoothingMode { get; set; }
  30:  
  31:protectedoverridevoid OnInit(EventArgs e)
  32:     {
  33:if ((this.Width == Unit.Empty) || (this.Height == Unit.Empty) || (this.Width.Value == 0) || (this.Height.Value == 0))
  34:         {
  35:throw (new InvalidOperationException("Width or height are invalid."));
  36:         }
  37:  
  38:this.image = new Bitmap((Int32)this.Width.Value, (Int32)this.Height.Value);
  39:this.Graphics = System.Drawing.Graphics.FromImage(this.image);
  40:this.Graphics.CompositingQuality = this.CompositingQuality;
  41:this.Graphics.InterpolationMode = this.InterpolationMode;
  42:this.Graphics.SmoothingMode = this.SmoothingMode;
  43:  
  44:base.OnInit(e);
  45:     }
  46:  
  47:protectedoverridevoid Render(HtmlTextWriter writer)
  48:     {
  49:         var builder = new StringBuilder();
  50:  
  51:using (var stream = new MemoryStream())
  52:         {
  53:             var codec = ImageCodecInfo.GetImageEncoders().Single(x => x.FormatID == this.ImageFormat.Guid);
  54:  
  55:             var parameters = new EncoderParameters(1);
  56:             parameters.Param[0] = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, this.Quality);
  57:  
  58:this.image.Save(stream, codec, parameters);
  59:  
  60:             builder.AppendFormat("data:image/{0};base64,{1}", this.ImageFormat.ToString().ToLower(), Convert.ToBase64String(stream.ToArray()));
  61:         }
  62:  
  63:this.ImageUrl = builder.ToString();
  64:  
  65:base.Render(writer);
  66:     }
  67:  
  68:publicoverridevoid Dispose()
  69:     {
  70:this.Graphics.Dispose();
  71:this.Graphics = null;
  72:  
  73:this.image.Dispose();
  74:this.image = null;
  75:  
  76:base.Dispose();
  77:     }
  78: }

Basically, this control discards the ImageUrl property and replaces it with a Data URI value generated from a stored context. You need to define the image’s Width and Height and you can also optionally specify other settings such as the image’s quality percentage (Quality), compositing quality (CompositingQuality), interpolation (InterpolationMode) and smoothing modes (SmootingMode). These settings can be used to improve the outputted image quality.

Finally, you use it like this. First, declare a ServerImage control on your page:

   1:<web:ServerImagerunat="server"ID="image"Width="200px"Height="100px"/>

And then draw on its Context like you would in a Windows application:

   1:protectedoverridevoid OnLoad(EventArgs e)
   2: {
   3:this.image.Graphics.DrawString("Hello, World!", new Font("Verdana", 20, FontStyle.Regular, GraphicsUnit.Pixel), new SolidBrush(Color.Blue), 0, 0);
   4:  
   5:base.OnLoad(e);
   6: }

The result is this IMG tag with a Data URI content, that you can save or copy to the clipboard:

image

Pretty sleek, don’t you think? Winking smile






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